Lóghr

The Lóghr are a race of warriors, descended from the early Prythic peoples. It was Carn, king of Arryg and namesake of his kin, who dealt the final blow to Bélogh, and so saved The Old World from annihilation. Thirsty for glory and eager for battle, he led his men west, to the shores of Medhyos. In those days, it came to be that all the Midlands were ruled by Carn's folk. Today, their disparate clans experience some tenuous peace in the west, while eastern lands yield to Ealdvolkir, and the north is once again reclaimed by wilderness and fae.

Dress
It is easy to recognize the Men of Lóghr, for they are fond of brightly colored clothing, embellished with all manner of intricate shapes and patterns. It is not at all uncommon for members of a clan or hold to wear their family colors proudly, be it woven into cloth or painted onto shields. To wear one's colors serves as a signifier of repute and social standing, but moreso it is thought to bring good fortune, especially in battle.

Dwellings
Men of Lóghr favor ringforts, structures which can cover anything from a single farmstead to an entire village. These fortified abodes serve to guard against dangers, but also play an important cultural role - it would be unseemly for a Man of Lóghr to seem like he cannot defend his own. Stone-carved housing is common, and might be dug into hillsides, akin to the halls of Wodwergi.

Values
Lóghr value bravery and strength in the face of adversity. They believe that it is the role of all Men to carve a legacy for themselves, and that the greater one's deeds are in life, the better one is rewarded in the afterlife. It is not at all uncommon to risk life and limb in pursuit of glory, and so Lóghran adventurers and mercenary companies are a common sight across the realm. There is no greater honor to a Man of Lóghr than to die in battle.

Notable customs
Every twelve years, it is customary that clans gather for a great moot, which serves as both a chance for the yearls, leaders of the clans, to converge and strike deals, but also as a festival in which the Lóghr celebrate their shared history and cultural roots. In accordance with the old ways, the moot takes place over four days, and celebrates all the elder gods in turn.

Naming conventions
Lóghr tend towards simple, melodic names, and use their clan names in stead of surnames. An example character might be called Varin clann Lachtnán, or Ciaran clann Dhain. Lóghran clans are very local, and usually consist of only one or a few villages - so feel free to make up a name for your character's clan. Clans take their names from their founders - usually warlords from The Elder Days. A Man of Lóghr who commits great deeds may start a clan in their own name, involving their descendants and their future descendants' spouses. This is rarely done however, and most commonly by clanless Men of Lóghr - it would be a great insult to one's entire line of ancestors to found a clan without having clearly and unquestionably overshadowed its founder.

Common male names

 * Aren
 * Ávon
 * Áeden
 * Áedh
 * Beollán
 * Brádan
 * Brannagh
 * Brannan
 * Caelan
 * Cadeyrn
 * Cormag
 * Declan
 * Dhain
 * Eachann
 * Eòghan
 * Erentil
 * Faolán
 * Farran
 * Grael
 * Garren
 * Hrungnir
 * Kádwallon
 * Ruadán
 * Séham
 * Thyrgrim
 * Varin
 * Walloch

Common female names

 * Aeanor
 * Áedhamir
 * Awnyé
 * Áilidh
 * Áile
 * Audhr
 * Brayth
 * Brennagh
 * Brighde
 * Cahan
 * Caithlyn
 * Caireach
 * Ciaran
 * Derdriu
 * Eir
 * Eithne
 * Elva
 * Enya
 * Helya
 * Hildur
 * Lhianna
 * Lhyeiv
 * Keiryn
 * Rhiannon