Grimthír

Far to the north lies Grimthír, the Northlands. It is home mostly to fae, though the Öthingir have carved out a home for themselves in the south, and Children of Wol are found sporadically on the eastern mainland, near to Wolish Isles. Through the midst of Grimthír runs the Walthians, an enormous belt of mountains separating north from south, and giants from Men.

Draumgaard
The deep forests of Draumgaard play home to all manner of spirits, as well as the Öthingir, whose villages can be found both along the southmost shore and further into the woods. West of the mainland lies Hafbjerg, a remote island home to some few scattered fishing villages.

Northern Wastes
In the furthest reaches of Grimthír, no things grow and no things live. Not even fae walk those frigid bergs, save the local spirits. It is said that in the first days of Úr, at the very onset of the Primordial Age, all of Úr was kin to the Wastes. Then came Lyhr - then called Médhū - and brought life and warmth into the world.

Thursheim
Thursheim is home to giants and Úr-Fae of all sorts. No Men dare set foot there, save for Children of Wol near Bjormua on the eastmost shore, and some few Öthing villages along the Walthians. In the Elder Days, Thursheim was home to many Öthingir, but an age-long conflict with the giants drove them out at the onset of the Youngling Age.

Walþauz
From Walþauz rise the Walthians, stretching across the belly of Grimthír all the way to the western shore. The land of Walþauz itself however, lies on the border to Thursheim, Draumgaard, and the Wolish Isles, as well as Medhyos by way of Trīwinaz. As such, it is an important hub for trade and cultural exchange, and yet also one of the most dangerous lands in all of Úr, open to the ravages of the wild Fae of the north. Those who reside in Walþauz are largely nomads, running trade caravans across hidden paths and living off the land. Only the fortress-city Djodtvog stands firm through the year - other villages are laid bare in winter and at other times when fae are prevalent.

Wolish Isles
The Wolish Isles, so named after the Children of Wol who reside there, are a smattering of large islands on the eastern coast of Grimthír. In addition to their namesake, they are also home to a number of great beasts, the likes of which were said to walk the world during the Primordial Age. Wind travels easily over the waters, and rain tends to gather overhead. The isles are filled with hills and small mountains, all covered in woods, and though there are flatter expanses, it would take some days' travel to reach them from shore.

It is unknown when the Children of Wol came from Úruz to Wolish Isles, or why. The kin of Wol are rarely concerned with history, and keep no records of their ancestors' deeds. That is not to say they do not concern themselves with ancestry - on the contrary, the Children of Wol hold familial bonds in high regard. Rather, they believe that they will meet all their kin in the underworld, and that the stories of days past are best told by those who've lived it.