Realms

At the very core of the world stands Úrzwut, the World Tree and Great Willow from which all other realms spring forth, except Wrâlduhnaz far above and Wolshall deep below. Its branches reach out across the Nightlands, ferrying mortal souls across the bounds of the worlds, and its roots reach deep into Djúpyǫrði as pathways for the elves.

Úr
Úr is the realm of Lyhr, the Mortal Realm, home of mortals and the Spring Court, where Men and Úr-Fae live. There are three great continents - Grimthír in the west, Medhyos in the south-west, and the remnants of Elys in the south.

Wrâlduhnaz
Wrâlduhnaz, the Worldforge, is Thyrgr's realm, home of the Summer Court, from whence all craftsmanship is born. It was there that he brought the first of the Volkir to be his apprentices. Still he works endlessly and tirelessly every day, pursuing ever greater craft. Some of the finest and most legendary artifacts of Úr are all said to have been forged in the fires of Wrâlduhn.

The Nightlands
The Nightlands is the dreaming realm, Lleuth's realm, home of the Winter Court, where she brings mortals to dance and recover in spirit and in body as they sleep. It is an ever-changing miasma of sensual impressions, built first upon the dreams of Lleuth, then taking shape by the whims and thoughts of mortal minds, and those of the fae of the Winter Court.

Djúpyǫrði
Deep within the earth lies Djúpyǫrði, the Underhalls, home of the Autumnal Court, where elves live, guarding the passageway between the realm of the living and the realm of the dead.

Wolshall
Wolshall is the realm under the earth, which sits on the other side of Úr, like two faces of a coin. It is a vast expanse of wilderness, where all mortals - plants, trees, beasts and Men - come to their final rest. It is Wol's realm, who is guardian of the dead. There are no fae in Wolshall, for to enter unbidden past the gates of the underworld would be to invite the wrath of the Woods God.